Vulture / MS Hunter Registration Form

GEAR

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Jun 15, 2018
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#1
GROUP RULES IN BRIEF:

- Each player is permitted up to two independent groups.
- Multiple players may join under the same Organization. In this case, their resources are pooled together, and placed at the Group Leader's disposal.
- In the event that a player chooses to leave an organization, they leave with the resources their character would otherwise be able to "claw back", in most cases equal to what they joined with.




Organization Name:
Type:
(Vulture, MS Hunter, or Other)
Established: (When was it founded?)
Base of Operations: (The territory out of which they are based)
Other Details: (Do they have a flag? Custom colors/insignias? Any quirks that set them apart from their contemporaries?)
History:

(Give a brief, two-paragraph history of your band - who started it? Why? What are its goals, ambitions? What resources does it have available to it?)




Notable Members:

(Fill out one of these for each character, with one being designated the Group Leader.)

Name:
Age:
Gender:
Height:
Weight:
Eye Color:
Hair Color:
Ethnicity:
Appearance:
An image link works fine here too.
Classification: (See the Classification List for more details)

Biography:A summary of your character's personal history, about 2-3 + paragraphs. Where are they from? How did they end up in their current state? How have their choices and decisions shaped who they are?

*The below portions can be omitted for non-combatants.

Mobile Weapon: List your machine of choice here. If you are using an unmodified canon design, you may choose to leave it at that; or link to an external page detailing its specifications.

Combat Style: A one word description of their fighting style.
Strengths: What gives them a leg up over the competition?
Weaknesses: Where could they use some more work?




Notable Assets:

(List the band's MS, Weapons, and Ships here. New bands are allowed one Prototype Mobile Suit, up to two Mass Production Mobile Suits, and one mid-to-small size ship.

Alternatively, you may exchange your Prototype for a large scale ship and two additional mass production MS.

You may also choose to forgo a ship entirely to receive two more MP MS of your choice.)
 
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GEAR

Administrator
Staff member
Jun 15, 2018
1,165
1
18
#2
In the After Insurrection era, thanks to rampant genetic experimentation, there exist a variety of different "classifications" for individuals, ranging from the ordinary to the extraordinary. Classifications denoted in red are "Advanced Classifications", and must be developed towards rather than being taken at signup as normal.

I - OLDTYPE / "NATURAL"
A standard, ordinary human being, of ordinary birth colloquially referred to as "Naturals" in some parts of the Jupiter Belt. While they lack the extraordinary abilities of others listed here, they make up for it with resourcefulness and good-old-fashioned ingenuity.
* Oldtype characters selected as one of your main pilots are allowed to choose an additional Prototype or 2 additional Mass Production machines, which will be added to the group at signup.

Ib - ACE PILOT
Veterans of the battlefield in a league of their own, armed with exceptional guile, skill, and advanced spatial awareness that makes them a threat to be reckoned with - a true "Super Pilot". Often recognized as leaders among men, their exceptional skill and natural charisma frequently attracts a dedicated following amongst their allies.
*
Ace Pilots selected as the prototype or “main” pilot are allowed to choose two additional prototypes, an additional ship, and four more mass production machines.

II - NEWTYPE
Psychics that emerged as mankind first began to move into the depths of space, many theories and origins have emerged to question the origin of the Newtype mutation - but none can dispute that their sharpened reflexes and keen insight make them ideal warriors.
IIb - SUPER NEWTYPE
A term for an extremely rare and dangerous kind of Newtype that has amassed immense psychic power, and is able to bend the minds, wills, and hearts of others to their causes. Regarded by some as a messianic figure, the arrival of the Super Newtype is shrouded in myth and mystery, equal parts anticipated... and dreaded by the inhabitants of the Jovian moons.
IIc - CYBER NEWTYPE
Artificial Newtypes created through a variety of harrowing, invasive scientific procedures. More powerful than average Newtypes, but inconsistent and prone to severe emotional design flaws that limit their effectiveness.
IId - PSYCHIC / CATEGORY "F"
Not all Newtypes are similar in ability - a mutation seen only in the cases of biological twins has led to the noted presence of "Psychics", otherwise known as "Category F"s - these individuals are able to share their thoughts from any distance, displaying incredible coordination and ability.
*A user of "Psychic"/Category "F" Newtypes is permitted two psychically linked characters, and two prototypes in place of the regular one.

III - COORDINATOR
Genetically modified designer-children grown in artificial wombs, these individuals have higher than average ability and potential all-around, and are talented at manipulation of Quantum Computers.
IIIb - BIOLOGICAL CPU / EXTENDED HUMAN
Individuals given various surgical enhancements to make them effectively superhuman, trading extrasensory abilities for pure performance. They are dependent on immunosuppressant drugs which keep their bodies from rejecting its new components, and various organizations use this fact to keep them in bondage.

IV - X ROUNDER
Berserker cousin of the Newtype, so-called X-Rounders are able to channel their powers in more direct, offensive fashions, and able to make use of a variety of specially designed mobile suits and weapons for their archetype.

V - GUNDAM FIGHTER
Masters of martial arts, the individuals known as "Gundam Fighters" are those are naturally talented at utilizing and expressing the natural energy of Ki. A Gundam Fighter is able to transform their body into a living weapon capable of incredible speed, power, and finesse.
Vb - DEVIL FIGHTER
Individuals who have been infected by DG Cells, and consequently gained great and terrible power. Capable of regeneration and biomechanical augmentation, as well as high-level Ki-usage, they are most commonly seen on the moon of Callisto as enforcers of the Shuffle Dominion.
Vc - MASTER GUNDAM FIGHTER
A rare, advanced classification that separates the truly exceptional from the merely skilled, Master Gundam Fighters are peerless combatants that express complete mastery of not only technique, but also the ability to tap into the overwhelming might of the Hyper Mode.

VI - GOVERNMENT CYBORG
Survivors of war whose remains have been grafted to metallic bodies capable of extreme feats of strength and durability. A terror to encounter in any capacity, they are most often affiliated with local governments due to the complex maintenance requirements of their mechanical shells.

VII - INNOVATOR
A term for those sensitive to Quantum Brainwaves, and the movements of GN Particles, Innovators are a product of frequent exposure to GN Particles, and as such they demonstrate extraordinary abilities relating to the harnessing of such.
VIIb - SUPER SOLDIER / ARTIFICIAL INNOVATOR
The products of unsanctioned research into Quantum Brainwaves, these individuals have undergone surgery to be sensitive to Quantum Brainwaves, with varying degrees of success.

VIII - HUMAN DEBRIS
Unlike other official classifications, the term "Human Debris" is derived from a street colloquialism referring to those who were implanted with the man-machine interface Alaya-Vijnana (commonly abbreviated as "AV" or "Whiskers") at a young age. Regarded widely as medical barbarism, the AV procedure is still practiced on the fringes of society, and those that were subjected to it carry a heavy social stigma as consequence.

IX - RECORD EXPUNGED

X - RECORD EXPUNGED

XI - RECORD EXPUNGED
 
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