Name: Sir William Exeter
Age: 26
Gender: Male
Height: 6'2
Weight: 178lbs
Eye Color: Blue
Hair Color: Black
Ethnicity: Western European
Appearance: View attachment 85
Other Information:
Occupation: Knight-Errant / Duelist
Likes: Haggis, Horses, Mythology Studies
Dislikes: Bureacracy, Skipping breakfast, Reality television
Biography: William Exeter seemed destined for a life of little consequence on Luna. He was raised, as many Lunarians customarily were, with a silver spoon in his mouth, and wanted for little as he grew - yet he was restless and compulsive, desiring a life of adventure and travel, absorbing himself in tales of heroes of old. Though it was considered below his standing, he took to practicing with mobile weapons and duelists, dreaming of one day traveling across the globe, doing battle with mighty warriors, winning fame and glory.
House Exeter was traditionally famed for its drafting and design skills, it's claim to fame in fashioning high-performance machines for other families that were works of both art and war - but when their prized Arksaber Series were badly bested in a contest of arms by the prototype Orgone Extractor type Raftclans, Exeter subsequently fell into disfavor, and a state of disrepair. The House's patriarch, under financial strain, abandoned his station and fled to Earth with a mistress, never to be seen again.
With no other wishing to claim leadership of a name that seemed both precarious and mired in scandal, William consequently took up the mantle of leadership, seeking to reverse its fortunes at the young age of 21. To do so, he contacted the Dimensional Energy Institute on Earth. Originally founded by Lunar immigrants, the Institute had been long scorned by Lunarians as traitors and profiteers - yet he found them welcoming as he sought their aid in finding a way to combat the new designs. The ultimate product of this partnership was the D-Extractor, and its application to the existing Arksaber Series, as well as William's tireless challenges to other houses, managed to pull Exeter back from the brink.
At least... For the time being. Only time can tell whether the young knight errant's ambitions will lead to a new golden age of prominence for his House... Or if his newfound associations will be a millstone about his neck.
Mobile Weapon: ASMW-04 Sapphiard
Affiliation: Lunar Kingdom of Everglory
Combat Style: Cavalier
Strengths: William lives for the heroics of the moment - charging into the thick of the fight where the battle is fiercest, where he shines. His ability to close in and home in on a target is second to none - numbers are of little concern to him, and he prefers powerful, mobile units able to hit and run. His leadership abilities are still a work in progress, but he exudes an aura of charisma that inspires those around him, making him an excellent field commander.
Weaknesses: Subtlety is not William's strong point. He yearns for the romance of combat, the drama. and as such he may neglect an approach that isn't head on. In fact, if he ran afoul of something he couldn't actually smash to pieces, he might not even know what to do. His sense of honor and obligation to his comrades as well, can be an albatross that allows other, more pragmatic opponents to find ways to take advantage of his duelist-like combat style.
Age: 26
Gender: Male
Height: 6'2
Weight: 178lbs
Eye Color: Blue
Hair Color: Black
Ethnicity: Western European
Appearance: View attachment 85
Other Information:
Occupation: Knight-Errant / Duelist
Likes: Haggis, Horses, Mythology Studies
Dislikes: Bureacracy, Skipping breakfast, Reality television
Biography: William Exeter seemed destined for a life of little consequence on Luna. He was raised, as many Lunarians customarily were, with a silver spoon in his mouth, and wanted for little as he grew - yet he was restless and compulsive, desiring a life of adventure and travel, absorbing himself in tales of heroes of old. Though it was considered below his standing, he took to practicing with mobile weapons and duelists, dreaming of one day traveling across the globe, doing battle with mighty warriors, winning fame and glory.
House Exeter was traditionally famed for its drafting and design skills, it's claim to fame in fashioning high-performance machines for other families that were works of both art and war - but when their prized Arksaber Series were badly bested in a contest of arms by the prototype Orgone Extractor type Raftclans, Exeter subsequently fell into disfavor, and a state of disrepair. The House's patriarch, under financial strain, abandoned his station and fled to Earth with a mistress, never to be seen again.
With no other wishing to claim leadership of a name that seemed both precarious and mired in scandal, William consequently took up the mantle of leadership, seeking to reverse its fortunes at the young age of 21. To do so, he contacted the Dimensional Energy Institute on Earth. Originally founded by Lunar immigrants, the Institute had been long scorned by Lunarians as traitors and profiteers - yet he found them welcoming as he sought their aid in finding a way to combat the new designs. The ultimate product of this partnership was the D-Extractor, and its application to the existing Arksaber Series, as well as William's tireless challenges to other houses, managed to pull Exeter back from the brink.
At least... For the time being. Only time can tell whether the young knight errant's ambitions will lead to a new golden age of prominence for his House... Or if his newfound associations will be a millstone about his neck.
Mobile Weapon: ASMW-04 Sapphiard
Affiliation: Lunar Kingdom of Everglory
Combat Style: Cavalier
Strengths: William lives for the heroics of the moment - charging into the thick of the fight where the battle is fiercest, where he shines. His ability to close in and home in on a target is second to none - numbers are of little concern to him, and he prefers powerful, mobile units able to hit and run. His leadership abilities are still a work in progress, but he exudes an aura of charisma that inspires those around him, making him an excellent field commander.
Weaknesses: Subtlety is not William's strong point. He yearns for the romance of combat, the drama. and as such he may neglect an approach that isn't head on. In fact, if he ran afoul of something he couldn't actually smash to pieces, he might not even know what to do. His sense of honor and obligation to his comrades as well, can be an albatross that allows other, more pragmatic opponents to find ways to take advantage of his duelist-like combat style.