Alliance Kingdom of Crescentia
Capital: Perindor
Government: Divine Monarchy
Notable Territories: Crescentia
Population: ~800,000
Goals: Reconstruction of Crescentia, Protection of the Seal, Preservation of the Worlds
Motto: Honor your Kingdom, Honor your Family
Faction Colors: White, Blue, Gold
I. Government & Military
The Geopolitical situation of Crescentia can be summarized as a collection of 10 city-states operating under the rule of a single sovereign ruler. Heidel Vaan Ariandel, the Grand Reine leads as the ruler of this world, and has oversight over the ongoings of the realm. Each city-state is under the main jurisdiction of a governor-general, who manages the details of each city-state. The Grand Reine and the 10 Governor-Generals meet monthly to discuss issues, topics of importance, and policies. Each Governor-General is given reasonable autonomy, though the Grand Reine can overrule any policy or plan a Governor-General may put forward.
Under the rule of the Grand Reine, are the 12 Regis Knights, warriors who proved themselves during the Anti-Giant War and who were sought out by Heidel to serve under her. Through a pact between the Grand Reine and the Knights, they are given the essence of Aberon, giving them great power and eternal life for as long as the Grand Reine lives. Knights 1-11 serve the realm and work directly under Heidel, while the 12th Knight is given autonomy with running the Sect of Aberon', who work mostly in Earth, ensuring the preservation of Earth.
The common military is run by the Grand General, who works under the Grand Reine. Mobile weapon production and distribution is handled directly by the military, and private ownership is outlawed by the government. Perindor manages the deployment and Garrison of mobile weapons to all of the Kingdom's territories, who works with the commander in each city-state to confirm garrison numbers.
II. History
After the Great Anti-Giant war, with the victory of the humans, Heidel reformed the Anti-Giant Alliance into the Alliance Kingdom of Crescentia, Unifying the remnants of the human populations to rebuild their world. The destruction wrought by the war left much of civilization in crumbles, cities destroyed, families lost, lands made barren. It was up to the remaining population to rebuild.
After the Great War, the five heroes went their own ways, splitting up without the cohesive leadership of the Saviour. Most went to the new world, created when the Saviour performed his technique. It was only Heidel who stayed behind, feeling she had a responsibility to lead the world in discovering their independence. There were several Crescentian people who went with the Heroes, hoping to settle in new beginnings.
For the past millennia, they have been focused on restoring their cities and expanding their population, recovering from the destruction wrought by the war. This has been fairly successful due to the abundance of resources that the land provides them with. The World itself remains as it was, a medieval-era Kingdom, long before any industrial production ever begun, outside of their Mobile weapons.
[REDACTED]
III. Geography & The Temporal Anomaly:
The Land of Crescentia was once a singular, massive continent that stretched around the world. There was a vital strip of land that in a way connected the north and south of the continent, called [The Bridge of Eden]. When the Giants had taken control of the population, they seized control of all the land, though when humankind rose up, they began pushing the Giant alliance back from the south. Eventually they had taken control of the Southern half, up until the [Bridge of Eden]. It was here that they decided to to reach their climatic battle to end the war and gain their freedom back. However, When the giants themselves made their appearance, Humankind was pushed to to desperate measures, with the Saviour using his ultimate technique.
This technique caused a multitude of things to happen. It dealt a devastating blow to the giants but not enough to outright kill them; It cut through space-time and the dimensions itself, causing the world to fracture into two, then outright obliterated the northern half of the world. The world, becoming displaced through time and space went through several distortions causing the land itself to shift in shape, eventually creating the Surface world of [Earth], and made this surface world layer itself on top of Crescentia. Due to Crescentia being half-destroyed, the previously spherical world unraveled itself, shaping itself into a Flat-plane of existence within Earth’s sphere.
The Northern half of Crescentia fell into a temporal anomaly, where time itself was frozen within its sphere; should one venture into it, they would still find the ruins of the previous land from millenia ago. Without the proper protection, anyone entering the anomaly will too, become frozen in time. Somewhere within the Distortion also exists the [Gate], a passageway that leads from Crescentia to Earth. The connecting Gate on earth is located at an undisclosed location. Both sides are guarded by the [Guardians of Eden], a small group under the control of the 12th Regis Knight.
Capital: Perindor
Government: Divine Monarchy
Notable Territories: Crescentia
Population: ~800,000
Goals: Reconstruction of Crescentia, Protection of the Seal, Preservation of the Worlds
Motto: Honor your Kingdom, Honor your Family
Faction Colors: White, Blue, Gold
I. Government & Military
The Geopolitical situation of Crescentia can be summarized as a collection of 10 city-states operating under the rule of a single sovereign ruler. Heidel Vaan Ariandel, the Grand Reine leads as the ruler of this world, and has oversight over the ongoings of the realm. Each city-state is under the main jurisdiction of a governor-general, who manages the details of each city-state. The Grand Reine and the 10 Governor-Generals meet monthly to discuss issues, topics of importance, and policies. Each Governor-General is given reasonable autonomy, though the Grand Reine can overrule any policy or plan a Governor-General may put forward.
Under the rule of the Grand Reine, are the 12 Regis Knights, warriors who proved themselves during the Anti-Giant War and who were sought out by Heidel to serve under her. Through a pact between the Grand Reine and the Knights, they are given the essence of Aberon, giving them great power and eternal life for as long as the Grand Reine lives. Knights 1-11 serve the realm and work directly under Heidel, while the 12th Knight is given autonomy with running the Sect of Aberon', who work mostly in Earth, ensuring the preservation of Earth.
The common military is run by the Grand General, who works under the Grand Reine. Mobile weapon production and distribution is handled directly by the military, and private ownership is outlawed by the government. Perindor manages the deployment and Garrison of mobile weapons to all of the Kingdom's territories, who works with the commander in each city-state to confirm garrison numbers.
II. History
After the Great Anti-Giant war, with the victory of the humans, Heidel reformed the Anti-Giant Alliance into the Alliance Kingdom of Crescentia, Unifying the remnants of the human populations to rebuild their world. The destruction wrought by the war left much of civilization in crumbles, cities destroyed, families lost, lands made barren. It was up to the remaining population to rebuild.
After the Great War, the five heroes went their own ways, splitting up without the cohesive leadership of the Saviour. Most went to the new world, created when the Saviour performed his technique. It was only Heidel who stayed behind, feeling she had a responsibility to lead the world in discovering their independence. There were several Crescentian people who went with the Heroes, hoping to settle in new beginnings.
For the past millennia, they have been focused on restoring their cities and expanding their population, recovering from the destruction wrought by the war. This has been fairly successful due to the abundance of resources that the land provides them with. The World itself remains as it was, a medieval-era Kingdom, long before any industrial production ever begun, outside of their Mobile weapons.
[REDACTED]
III. Geography & The Temporal Anomaly:
The Land of Crescentia was once a singular, massive continent that stretched around the world. There was a vital strip of land that in a way connected the north and south of the continent, called [The Bridge of Eden]. When the Giants had taken control of the population, they seized control of all the land, though when humankind rose up, they began pushing the Giant alliance back from the south. Eventually they had taken control of the Southern half, up until the [Bridge of Eden]. It was here that they decided to to reach their climatic battle to end the war and gain their freedom back. However, When the giants themselves made their appearance, Humankind was pushed to to desperate measures, with the Saviour using his ultimate technique.
This technique caused a multitude of things to happen. It dealt a devastating blow to the giants but not enough to outright kill them; It cut through space-time and the dimensions itself, causing the world to fracture into two, then outright obliterated the northern half of the world. The world, becoming displaced through time and space went through several distortions causing the land itself to shift in shape, eventually creating the Surface world of [Earth], and made this surface world layer itself on top of Crescentia. Due to Crescentia being half-destroyed, the previously spherical world unraveled itself, shaping itself into a Flat-plane of existence within Earth’s sphere.
The Northern half of Crescentia fell into a temporal anomaly, where time itself was frozen within its sphere; should one venture into it, they would still find the ruins of the previous land from millenia ago. Without the proper protection, anyone entering the anomaly will too, become frozen in time. Somewhere within the Distortion also exists the [Gate], a passageway that leads from Crescentia to Earth. The connecting Gate on earth is located at an undisclosed location. Both sides are guarded by the [Guardians of Eden], a small group under the control of the 12th Regis Knight.
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